About me

Hi ! I'm Hugo, a game enthusiast and a third-year Game Design student at Brassart.

My creation

Explore a collection of games crafted with passion and dedication. Each title tells a different story, showcases original gameplay mechanics, and reflects my commitment to innovation in the field of Game Design.


In a world where intelligent beings are balls, you take on the role of a participant in a new TV show in which you have to carry out robberies in different settings fitted out with crazy, zany elements. To navigate and get past the various obstacles, you'll have to use only your spherical body, like in a billiards/mini-golf game.My work :Game Designer :- Balancing player movement mechanics (speed, mass, and character drag)- Creating various gameplay mechanics (Inaccessible zones for the player, accelerating carpets, door system)- Implementing various game rules (scoring system, level progression, and interactions)Level Designer :- Implementing level blocking
- Designing level dressing
- Setting up lighting
Cinematics :- Creating video rushes for trailer productionUI/UX :- Implementing various interactions on the main menu and pause menu


In the game, players control Manco, a young Inca with a divine relic. Manco must swiftly navigate through rooms, eliminating enemies. His unique relic can hold elemental bullets, chosen through a moving wheel.My work :Game Designer :-Player movement rules (Dash, Slide, and speed)
-Behavior of different enemies (Melee, Ranged, Heavy enemy)
-Boss fight progression
-Full level progression
Level Designer :-Level blocking
-Level dressing
-Lighting setup
-Level pacing management (Tutorial / Intermediate Zone / Mini Boss / Boss pacing)


Dive into the horror, a captivating psychological horror game that puts you in the shoes of a man grappling with a dark and mysterious past. You wake up in a house that feels strangely familiar, but your memory is an inextricable labyrinth.In this game, you can alternate between a realistic view and a retro-style view.I independently executed all aspects of the project.


"School Dunce" is a game where you play as Dorian, a disruptive student aiming to cause chaos in class using projectiles like paper airplanes and plastic bottles to destroy elements in each level. You must achieve personal objectives while avoiding being caught by the teacher who is keeping an eye on the class.My work :Game Designer :- Establishing player mechanics (Throwing system and scoring)
- Creating various gameplay mechanics (destructible environment)
Level Designer :- Implementing level blocking
- Designing level dressing
- Setting up lighting
Cinematics :- Creating the game trailerUI/UX :- Implementing various interactions on the main menu and pause menu


Pastisalo invites players into an expansive open-world gaming experience where the bustling city becomes their playground. Embracing the essence of freedom, players find themselves immersed in a dynamic environment, offering an array of possibilities. As they traverse the cityscape, a plethora of quests unfold before them, each laden with challenges and opportunities for discovery.My work :I independently executed all aspects of the project.